Hii,
can u plz help me how to generate and bind texture for Quadric Object like Cylinder, sphere. How to mention Texture Coordinates for this Quadrics.

I don't think there is any way to manually specify texturing co-ords for quadrics objects; since you dont even specify their vertex positions. Do they respond to glTexGen though? I have never tried, but I would think that they should..

http://pyopengl.sourceforge.net/documentation/manual/glTexGen.3G.html

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