Hello, the game development forum seemed the best place to ask, because it seems to be the only place where people might be using a 3D modeling program... if you have a better place for this to go please tell me.
I've been thinking out a way to write a 3D modeling program, I'm slightly new to OpenGL, but I want to try anyway (stupid first large project, I know, destined for failure), and since OpenGL doesn't story any of the data, I need a way to store point, edge, and poly information.
It seems that the way to go is an array of points for a poly and an array of polys for the model... So, because something re-sizable, like a vector, will be too slow for real time display, I figure I need to hard code a limit to the amount of polys/model and verticies/poly.
Does anyone have a suggestion on either limit? or another way to store the data?
No hurry at all, just trying to get some info from people who know more on the subject than I do.
Thanks in advance.