So my game is in the early stages of development, its a mix of castlevania SOTN and diablo, basically overhead, low polys, and coop. The overall visual fidelity is not my biggest concern, gameplay is.
Now what engine would render me the smoothest development and cost efficent from what I just described? Opinions? I've got one programmer and an artist on board and I'd like more, but we just coming out of the completed storyline/concept stage, working on some modeling etc.
Thanks ahead of time.