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Hi...I want to play one of the most violent computer game.Please let me know one of them |
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Hey guys and gals, any ideas on gaming laptops with good cooling system. Mine just melted ... :/ |
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hello ive been trying to get a sound file to play once i press a button in a situation using winsound but i am unable to get the audio to play here is the code i have import winsound import tkinter as tk from functools import partial # a quick … |
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Well, right now i'm following a tutorial on game making for c++, but is this really the best programming language for video games? Also i'd like to know if can recommend me a book ( i've seen some book on amazon but i don't really know wich one to choose … |
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Test Driven Development is something I explored at my last firmware job. I'm interested in trying it while developing a game-engine. Has anyone else here tried this and what has your experience been. |
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**NOTE: I do relize this question was answered, but not meeting what I wanted to know. ** Sorry if this in the wrong area or something, I am really new to daniweb :3 So I am 12 and quite interested in game development and computers in general. If you guys … |
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ok so, I'm using unity5 and I have got my terrain and spooky forest. the lighting is ok its just that if I drag the FOG script to the first-person prefab and press play it doesn't work. it does distance fog not real-time moving fog in front of the camera. … |
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the game unturned is running with low fps. I have a late 2011 MacBook pro. 2.4ghz cpu i5. intel hd 3000, 512mb. with bloom and light shafts I'm getting about 29fps. when I turn up the detail distance it drops to 6fps. clearly 2.4ghz is fast enough not to do … |
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This is my code. I am learning this through the microsoft C# for absolute beginners book. I am on chapter 8 on the final soccer program and have no errors. The only problem I have is when I run it. I get $exception {Index was outside the bounds of the … |
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I was wondering if it would be more efficient to render a single BufferedImage instead of rendering a bunch of BufferedImages in a double for loop? I have an idea of how to do it, I just don't know what methods in BufferedImage you would use to create the bigger … |
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Hello Everyone, So I've begun a new project, in an attempt to show off my progress with Javascript. I'm making a little text-based RPG. However, I would like for it to permanently save your character and their progress. Thus, I need a MySQL database. I won't lie, I've only used … |
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**BREAKOUT GAME IN OPENGL** code is in C. Use the 's' and 'd' to move the paddle. Bounce the ball off the paddle to keep it from falling off the bottom of the screen. Break all the bricks to win. So far the program is running. but the right brick … |
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So I know in a Tile Based game its more effecient to have static final instances of each tile, then populate your array with those instances. But what about Rendering? You have to pass the position that tile should be rendered into your method you use for rendering. Is there … |
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Hi im new to python and am trying to make a simple tank game where I want the tank gun to follow the position of the mouse cursor. Im am having some trouble in doing this. Below is my code. Whenever I run I get an error. So far I … |
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Having a hard time trying to wrap my head around why my grid system fails, I'm assuming my train of thought is stuck at the moment(akin to writers block). My understanding of grids is while the current cell isn't the last one in the column/row(w/e is horizontal) /*do stuff*/ then … |
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Hi I've got most of the code finished but I can't for the life of me figure out how to correctly count neighbors for the edges and corners of the array. These are the rules. If the cell is currently empty: If the cell has exactly three living neighbors, it … |
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//**numHits and numHalfHits give incorrect values.I don't know why** #include "Mastermind-game.hpp" using namespace std; int main() { bool choice = false; cout << "This is a game of MASTERMIND v.0.1" << endl; while(1) { cout << "Enter 1 if you want to solve game for your self" << endl; cout … |
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/* Made in code::blocks 12.11 -randomly generated terrain mirrored to be equal for bought players - - */ #include <iostream> #include <windows.h> #include <stdio.h> #include <string.h> #include <ctype.h> #include <fstream> #include <cstring> #include <string> #include <cstdlib> #include <ctime> #include <sstream> #include <cctype> using namespace std; //Public functions char printMap(char terraniValue); … |
#include <stdio.h> #include <math.h> #include <conio.h> #include <process.h> #include <string.h> void main() { int i, n, diff; int x = rand() % 100; int bMoveHigher = 0; int bGuessedCorrectly = 0; printf("Welcome to Guess a Word Program\n"); for (i = 1; i <= 5; i++) { printf("ATTEMPT %d: Enter the … |
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So I have a button which adds a "Miner" then removes the cost of the Miner. The problem is that it is taking away too much, double the cost, and also will not buy if the current gold is equal to the cost. I have no idea why it is … |
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Hello everyone, this is my first help post on daniweb so please excuse me if I have done something wrong. So as for my question, I have to shuffle an array of card objects. This is the code I have come up with so far. public void shuffleDeck(){ Random seed … |
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Hi, I studied Java last year in university but I found it rather difficult - mainly because I made it difficult for myself by not studying as much - but hey. I've been working on a console-based "game" with the language and I've just had a hit of inspiration to … |
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Hi guys I'm having major issues with this assignment of mine and I cant even figure out where to get started. Any help would be greatly appriciated. I must write a program that outputs that plays the game Hi Lo with a user until they decide to quit. The program … |
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I am mainly into system dev, writing kernels and kinda just building everything from the ground up... But I also like game dev and is interisted in the whole concept. So I am going to make this easy, seing as a lot of things can change the output. A programmer … |
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I'm making a simple text based game in python, which works fine until I activate "debug" mode (in game, with /debug), which is supposed to change this: # # # # # # # # # # # # # . . . . . . . . . . … |
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Hey there! I'm currently trying to get my first text-adventure-game in python started,and I wanted to import some features that are totally unnecessary. just for the lulz. So,I want to start a timer,that starts when the game starts,and ends,when the player is dead or won the game. I want it … |
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So basically im creating this python adventure text game. And so far its good. But i have this problem with class instances(Is that the right term?) Say for example i have this class, class monster(object): def __init__(self,health,attack): self.damage = damage self.health = health So then I create a class object(again, … |
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I am making a game in microoft visual basic. It is virtually finished, but I am having a problem. When you hit the start button a timer is activated making the character in the game equal mouse position. The problem is that the character is not actually going to the … |
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I have a serious problem with my game right now, after each kill I get the game starts lagging more and more. I thought it was because he was drawing the same thing twice and stuff and went trough some functions that was useless. But I cleaned it up as … |
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Okey so I need help with how to make a health bar that starts out full with green color but then when I lose hp it get's smaller and smaller. I have now that my hp is 100, and then when I get hit by a bullet from the boss … |
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