Well, i want to make an RPG (in the future it will become MMORPG). Anyway...
I'll use C# and i haven't decided yet what graphical API I will use (DirectX, OpenGL, XNA, ..), but this isn't relative for my problem (an opinion would be good).
Well, my doubt is: how I set up (calculate) my attack rate, chance rate, that is, a general formula which calculates that istself based on STR and DEF. I mean, should I use something like Prolog to develop that system and then interact it with C# + graphical API?
Could someone point my in right direction, i mean, some examples, links, tutorials, manuals, whatever essential for my study/progress development.
One thing: don't say - "use a free engine" because the fun of programming is to develop your own things. By the way, it's worth to analyse any engine source code to understand how things work?
Plese, an reply with some useful stuff would be great :)
I expect to *hear* from someone who points me int the best way to do this.