Hi,
I am writting a game engine for my fps game that uses C++ as the language and OpenGL as the renderer.
I find though that the graphics are looking more like Half-Life 1 rather than Half-Life 2 (if you know what I mean).
Even though both these games used DirectX to render the graphics I would like to know what techniques can be used in OpenGL to raise the graphics quality from basic (hl1) to more pretty (hl2).
Thanks,
James