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Member Avatar for varone

Hello, I have simple problem for professionalist (that i think ) but i asked all available AI about it and none was able to help and solve problem. so nothing is able to help me in this. I have simple app that show 3 colored axes and camera that move …

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Member Avatar for Mushy-pea

Hey. I've been working on a home brew game since late last year, writing an engine in Haskell and GLSL that includes 3D graphics, basic physics and programmable game logic. The version in the second video shows the first appearance of lighting and importation of OBJ files (the cube was …

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Member Avatar for CJMW

So I'm maing a 3D game editor in Java using LWJGL (Lightweight Java Game Library), I have the editor set up so that the user can create new levels, load up saved levels, save and quick save current levels, import textured models etc.. the basics. I am now trying to …

Member Avatar for CJMW
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Member Avatar for Marius_3

void PatratTexturat(PATRAT patrat, int numar) { switch(numar) { case 1: if(numar==1) glBindTexture(GL_TEXTURE_2D, id_textura[2]); else glBindTexture(GL_TEXTURE_2D,id_textura[3]); break; case 2: if(numar==2) glBindTexture(GL_TEXTURE_2D, id_textura[4]); else glBindTexture(GL_TEXTURE_2D, id_textura[5]); break; case 3: if(numar==3) glBindTexture(GL_TEXTURE_2D, id_textura[6]); else glBindTexture(GL_TEXTURE_2D, id_textura[7]); case 4: if(numar==4) { glBindTexture(GL_TEXTURE_2D, id_textura[8]); } else { glBindTexture(GL_TEXTURE_2D, id_textura[9]); } break; case 5: glBindTexture(GL_TEXTURE_2D,id_textura[10]); break; …

Member Avatar for Marius_3
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Member Avatar for Marius_3

void PatratTexturat(PATRAT patrat, int numar) { switch(numar) { case 1: if(numar==1) glBindTexture(GL_TEXTURE_2D, id_textura[2]); else glBindTexture(GL_TEXTURE_2D,id_textura[3]); break; case 2: if(numar==2) glBindTexture(GL_TEXTURE_2D, id_textura[4]); else glBindTexture(GL_TEXTURE_2D, id_textura[5]); break; case 3: if(numar==3) glBindTexture(GL_TEXTURE_2D, id_textura[6]); else glBindTexture(GL_TEXTURE_2D, id_textura[7]); case 4: if(numar==4) { glBindTexture(GL_TEXTURE_2D, id_textura[8]); } else { glBindTexture(GL_TEXTURE_2D, id_textura[9]); } break; case 5: glBindTexture(GL_TEXTURE_2D,id_textura[10]); break; …

Member Avatar for RudyM
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Member Avatar for binaryjc

**BREAKOUT GAME IN OPENGL** code is in C. Use the 's' and 'd' to move the paddle. Bounce the ball off the paddle to keep it from falling off the bottom of the screen. Break all the bricks to win. So far the program is running. but the right brick …

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Member Avatar for pakawakawak

My university's TA helped me setup all the necessary files to run OpenGL on vs 2008 (even though his .cpp and .h files were written in vs2013) yet when I compile the project, it gives me a white window. The same code will display a 3d mouse in the computer …

Member Avatar for pakawakawak
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Member Avatar for toby.thomas.79

I have developed an Opengl based desktop game and wish to publish it in net. I want to host the final setup/installer of the game which is around 150mb, so that anyone can download it from the link. Can anyone please recommend services that offer free publishing of such applications? …

Member Avatar for Anddos
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Member Avatar for diamondfist

I want to load a 3D model into an opengl scene. For this I've read about the .obj format and how the vertex cord's and etc are stored. I want to parse this file, but have completely no idea what soever how to begin with. After going through couple of …

Member Avatar for Alkane
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Member Avatar for diamondfist

I managed to load the bmp file into my project, but it was giving dull and hazy kind of texture for some images .. any idea as to why this is happening ??

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Member Avatar for Orange9876

I am using GL_TRIANGLE_STRIP to draw my terrain to the screen, however when I compile and run the program I get nothing. When I change GL_TRIANGLE_STRIP to GL_LINES it shows up and works. What can I do to get it working with GL_TRIANGLE_STRIP? here is my draw code: [CODE] void …

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Member Avatar for oamsath

Hello. I've posted here a few weeks ago about an idea i was hammering. I've refined it and removed some unnecessary features as it wasn't really needed. I'm a last year computer science student and this idea is for my graduation project. It is about a new programming language for …

Member Avatar for gusano79
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Member Avatar for oamsath

Hello Daniweb Community.. I'm currently pursuing Bachelor Degree in Computer Science, and currently brainstorming some ideas for my Graduation Project. My interests include Compiler Theory and Game programming. I've been using XNA for years and some OpenGL. I've came up with an idea that I'm hammering right now for flaws …

Member Avatar for MoNaLiZaOman
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Member Avatar for daniel955

For our android app project, we will be developing on java eclipse I am going to use opengl for graphics part. but what data structure should I use for the gameplay?

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Member Avatar for lordvoldemort

Hey I am a real amateur and I am trying to teach myself and I have been following the tutorials at [url]http://www.youtube.com/watch?v=VJGqalveGmM[/url] and I am just not able to get it to work, any help would be greatly appreciated. This is the error I am getting, I have been doing …

Member Avatar for Sodabread
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Member Avatar for ctrl-alt-del

Good afternoon all! As an exercise to help keep my coding up to date, and to try new things, I figured I'd make a 2D topdown RPG. A basic dungeoncrawler. Now, I've come across a great deal of tutorials for console RPG's that do the same thing, but none of …

Member Avatar for Romil797
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Member Avatar for jcurrie33

I am a budding game programmer trying to get into the industry programming for PS3, Xbox 360. The main problem I see is the need to demonstrate my skills to a potential employer, but without access to Dev kits for the PS3 or Xbox 360, doing this directly is impossible. …

Member Avatar for InfiniteUnity3D
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Member Avatar for epicasian

I'm looking for a good introductory book for 2D OpenGL Game Programming. The only books on OpenGL I've seen were on 3D. Does anyone know of a good 2D OpenGL Book? Thanks in advance, EpicAsian

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Member Avatar for happygeek

Beyond 3D [URL="http://www.beyond3d.com/content/news/462"]recently reported[/URL] that [URL="http://www.idsoftware.com"]id Software[/URL], you know the people behind such games as Wolfenstein, Doom and Quake, was not going to be making the next big release available on the Linux platform. Quoting an interview in a German publication with the id Software CEO, Todd Hollenshead, the article …

Member Avatar for scru
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Member Avatar for BlackPhoenix

I want to start graphics programming. I do SDL in C++, and took a look at OpenGL in C++, but it was like reading Greek! What functions handle graphics programming in Java? I am not very good at Java, and would like to bring it up to the level my …

Member Avatar for BlackPhoenix
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Member Avatar for Tusike

Hi! I have been programming in FreeBasic for 2 years now, and decided to switch to C++ a few weeks ago. This means that I'm not completely new to programming. I downloaded Visual C++ Express Edition 2008, and have already read all 12 chapters of C++ Beginners Guide (well the …

Member Avatar for mrnutty
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Member Avatar for bld

Best Video Cards ------------------------------------------- [COLOR="Red"][B][U]Nvidia Geforce 8 Series Video Cards[/U][/B][/COLOR] Features ------------- [B]NVIDIA® unified architecture:[/B] Fully unified shader core dynamically allocates processing power to geometry, vertex, physics, or pixel shading operations, delivering up to 2x the gaming performance of prior generation GPUs. [B]GigaThread™ Technology:[/B] Massively multi-threaded architecture supports thousands of …

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