Sony PS4 and the Lord of the Rings GPU

newsguy 0 Tallied Votes 254 Views Share

A week ago I was reporting how 'leaked' documents were suggesting that the PlayStation 4 would build upon existing CELL processor architecture with the Cell Broadband Engine (Cell BE). At the time I said that this was good news, not bad, in that it meant costs should be kept down and that will be important if Sony is to avoid the pricing mistakes it has made with the PS3 which have effectively hamstrung any chance of gaming market dominance despite the undoubted superiority of the hardware compared to other consoles.

Now, with one eye still firmly on the for the PS4 of either late 2010 or early 2011, my other eye has been interested in yet another well informed rumour which would seem to throw one more bit of information into the PlayStation specification speculation pool. This time it is the possibility of an Intel inside the PS4, an Intel GPU that is: specifically the much hyped Intel Larrabee.

According to The Inquirer the news of an Intel Larrabee GPU for the PS4 was leaked out around the vicinity of the Sony booth at CES in Las Vegas recently. There is even some talk of Intel doing more than just the GPU, and perhaps throwing the entire 'CPU and all' architecture into the next generation PlayStation console.

Mind you, Sony has gone on the defensive. Not just the 'no comment' defensive or even the 'we have yet to decide upon the PS4 GPU' defensive for that matter. How about, according to a Sony Computer Entertainment Europe representative who told TechRadar that "it's nonsense, and is quite possibly the best work of fiction I've read, since Lord of the Rings."

Of course, that kind of 'doth protest too much' denial always makes me think that there just might be something in the rumour after all.

Dani AI

Generated

A useful follow-up to the thread: the Intel-Larrabee rumor did not become the PS4’s GPU. The PlayStation 4 that Sony introduced in February 2013 shipped with a custom single‑chip APU built around an x86‑64 AMD “Jaguar” CPU and an AMD Radeon‑based GPU, plus 8 GB of unified GDDR5 memory — a clear break from the PS3’s Cell lineage. This is the hardware Sony actually documented when the platform was revealed. (Ars Technica: Sony reveals the PlayStation 4). (arstechnica.com)

Why that choice mattered: Sony deliberately moved toward a PC‑like, x86 architecture to make development and cross‑platform ports easier and to give studios more predictable performance and a larger, unified memory pool to work with. Mark Cerny and Sony framed PS4 as a “platform by game creators for game creators,” and the specs (Jaguar cores + GDDR5) reflect that developer focus. This explains why early rumors about alternate GPU suppliers were plausible but ultimately irrelevant to the final design. (Engadget: Sony details PlayStation 4 specs). (engadget.com)

About Larrabee: Intel’s Larrabee research never resulted in a consumer discrete GPU for gaming. By late 2009/2010 Intel shifted that work toward many‑core HPC products (the Xeon Phi family) rather than a Radeon/GeForce competitor, so an Intel Larrabee GPU in a console never materialized. If the thread’s original rumours had seemed convincing in 2009, it was because Intel was publicly exploring many‑core x86 graphics ideas — but shipped products followed a different path. (AnandTech: Intel Kills Larrabee GPU). (anandtech.com)

Short answer for : the Larrabee rumor didn’t come true; PS4 used AMD hardware. The original poster and were right to treat early leaks cautiously — platform decisions are often fluid until official dev‑kits and press releases appear.

Senal Perera 0 Newbie Poster

ar u sure al tis s true

happygeek 2,411 Most Valuable Poster Team Colleague Featured Poster

I think the words 'rumour' and 'possibility' might throw some light on this, along with the strong Sony denial of course.

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