Is Jasper the Xbox 360 Red Rings of Death antidote?

happygeek 0 Tallied Votes 465 Views Share

Microsoft has kept it fairly quiet, no press releases or launch trumpeting, but it now looks like the Xbox 360 has been upgraded with the new Jasper motherboard. The new Xbox 360 has been spotted in the wild by the eagle eyed chaps and as a result we now know that it has a 65nm GPU which, Microsoft is likely to be down on both knees praying, will mean less of those Red Rings of Death problems which have haunted owners of the console, .

The Jasper mobo's were spotted in Arcade versions of the Xbox 360, and come with a different PSU. The new power supply, with a different plug to the old one so do not get any fancy ideas of swapping these things around, is less powerful at just 150W compared to 175W previously.

More interesting has to be the not so small matter of the onboard flash memory which has ballooned from a measly 16MB to a whopping great huge 256MB and, get this, includes internal memory storage capabilities. Which means the Xbox 360 Arcade no longer has an external memory unit, and you can save game data on that internal memory rather than a HDD if you want. That said, it is also used for kernel and dashboard stuff, and I suspect that the new dashboard will eat most of it.

Everything else, so I am told, is pretty much the same as the old Falcon board. Apart from the return of the bottom positioned RAM chips, not that this makes much difference to anything as far as I can tell.

The hope here is that, just as Falcon before it, some more of those Red Ring of Death problems can be chipped away until the death of your expensive game console becomes a distant memory rather than a . And, along the way, help propel the Xbox 360 back to the top of the games console sales tree after recent disappointing performances.

Dani AI

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As pointed out, a quieter, revised Xbox 360 board quietly rolled into retail with the explicit goal of improving reliability. That change did move the needle: independent warranty data and industry analysis show fewer classic “three-red-light” failures after the later revision appeared, but the problem was reduced — not eradicated. Microsoft’s later engineering review and the Xbox “Power On” documentary make clear the issue was structural (connections inside components cracking under thermal cycling), which explains why fixes required design and process changes rather than a single simple tweak. (theregister.com)

Practical steps for anyone hitting the red-ring today:

  • Try the basics first: power down, unplug everything for a few minutes, then reconnect.
  • If the three-red pattern persists, get the hidden secondary error code (this steers diagnostics). With the console powered and the three red lights showing, hold the sync button and press the eject button once; read the light pattern, repeat three more times to get a four‑digit code. That code is what repair teams will ask for. (ifixit.com)

If the console is within warranty, do not open or attempt invasive fixes — contact Microsoft for repair. Microsoft extended a specific repair warranty to cover three‑red‑light hardware failures and later broadened coverage to include E74 failures as well; documented repair routes were offered to affected owners. (wired.com)

If the system is out of warranty, there are community repairs (reflow, clamp/paste replacement) that can revive a unit temporarily, but they carry risk and can void any remaining rights. Balance cost, risk and sentiment — and for a full engineering post‑mortem, Microsoft’s “Power On” episode on the Red Ring gives the clearest official explanation of how and why the fixes evolved. (ifixit.com)

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