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About Me

If you want to know more, ask me. :)

Interests
Programming, mostly python and c++ but i know others like html, css, javascript, php ect.
PC Specs
Windows XP Pro SP3Intel Pentium 4 1.7GHZ512 mb ramATI Radeon 9550 / X1050 SeriesDual Logitech SkeakersViewsonic…
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c++ x 304
python x 139
c x 67
Member Avatar for vegaseat

After you got the basics of Python under your belt, the best way to get a good knowledge of the language and improve your coding skills is to start on a project you are interested in. Maybe an image viewer, a slide show, computer generated random or fractal art, a …

Member Avatar for vegaseat
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Member Avatar for loken

I wanted to start my own game. I have experience developing in C, C++ and Java. I also have tried out Python and currently I am learning OpenGL. I would like to know if there are preferrable programming languages that are suited best when it comes to game programming. Thanks …

Member Avatar for cherqeza
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Member Avatar for idRATHERgoHUNT

Well i havent posted here for a while lol....but im hopefully going to get back into posting here in the forums. Anyways, I recently downloaded WOW with a 10 day trial version for free, Due to the fact i dont have a credit card and I'm not going to ask …

Member Avatar for remixedcat
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Member Avatar for sillyboy

I usually listen to music while I'm browsing here, what are you listening to right now? EL-P - Fantastic Damage

Member Avatar for Helianthus
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Member Avatar for tomtetlaw

My Ubuntu version is 12.04. I'm simply trying to include GL/glu.h in my program, but I get the error: `fatal error: GL/glu.h: No such file or directory` I include it like this: `#include <GL/glu.h>` I have libgl1-mesa-glx-dbg, libgl1-mesa-dev, mesa-common-dev all installed.

Member Avatar for tomtetlaw
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Member Avatar for tomtetlaw

I appolagise for the slightly ambiguous title, I didn't know what to call it. I want to create a way to define interfaces without having to also write the class declaration that implements it. I have the class members, and the interface defined, but I am not sure how (if …

Member Avatar for tomtetlaw
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Member Avatar for tomtetlaw

I'm using VC++ 2010 with Windows 7 x64. I'm compiling all my code as C code. I have a for loop like this: for (i = 0; i < max; i++) { ... } But when I run it, `i` is being set to `max` If I set `i` to …

Member Avatar for DeanMSands3
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Member Avatar for tomtetlaw

How do I make the coordinate system in DirectX 11 relative to the top left of the screen? I've setup an orthographic projection matrix, so that I can use screen coordinates but it makes more sense to me to have a top left origin, since I come from working with …

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Member Avatar for Jsplinter

I'd like to represent an integer with a value between 0-100,000. Unsigned short int (range 0-65535) is too small. Unsigned int (range 0 - 4294967295) is big enough, but for a large data set this wastes a lot of space. Does there already exist a class that is in between? …

Member Avatar for Jsplinter
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Member Avatar for tomtetlaw

When I handle WM_MOUSEMOVE in my window prodedure, HIWORD(lParam) and LOWORD(lParam) are both a little off. It's returning a point that is slightly to the left and slightly above where my cursor actually is... What's really weird is that as I move the cursor closer to the top left of …

Member Avatar for tomtetlaw
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Member Avatar for tomtetlaw

First of all I learnt how to do this from http://nehe.gamedev.net/tutorial/playing_avi_files_in_opengl/23001/ AVIStreamGetFrameOpen is always returning NULL. I checked to see if I could open the AVI file in windows media player and that worked, so that means it can't be a codec problem, right? I'm not too sure. All the …

Member Avatar for tomtetlaw
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Member Avatar for tomtetlaw

Are there any libraries out there that allow me to play .avi files within my OpenGL application?

Member Avatar for tomtetlaw
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Member Avatar for tomtetlaw

Is the first texture name returned from glGenTextures always guaranteed to be 1 for the first call in your program?

Member Avatar for DeanMSands3
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Member Avatar for tomtetlaw

I'm looking for feedback on my code. I wrote a custom memory allocator (out of pure boredom) that is faster than the STD one (malloc, free). It's pretty simple in the way it works, it has a base block of memory which is where everything is allocated from, and it …

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Member Avatar for tomtetlaw

I'm trying to compile a VC++ 2010 solution of two Static Library projects and I just get this (it's the build log): [code] 1>------ Build started: Project: df_debug, Configuration: Debug Win32 ------ 2>------ Build started: Project: common, Configuration: Debug Win32 ------ 1>Build started 14/02/2012 10:51:14 PM. 1> 1>Build FAILED. 1> …

Member Avatar for tomtetlaw
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Member Avatar for tomtetlaw

I'm using VC++ 2010 and Window 7 64-bit. In my project, I have 2 DLLs and one EXE (all being build 32-bit). They're all using the same runtime library (Multi-Threaded Debug) and I have checked that nothing is being deleted twice. I'm fairly sure that nothing is being allocated in …

Member Avatar for daniel.bonetti
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Member Avatar for subbudaita

Hi! "OBJECT is an instance of a class" then where is the object in the following code please........ [CODE]class A { int a; int b; public: void display() { cout<<"where is the object?"; };[/CODE]

Member Avatar for tomtetlaw
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Member Avatar for tomtetlaw

Is there any reason you would want to write your own RTTI system for use in your code, when there already is one in C++?

Member Avatar for mike_2000_17
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Member Avatar for tomtetlaw
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Member Avatar for tomtetlaw

I'm not sure if this is the right forum to post this in, but here goes: I want to make a 3D map editor for my game. I want it to have various panels/buttons around the 3D view in the center. What would be the best way to do this? …

Member Avatar for mrnutty
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Member Avatar for tomtetlaw

I don't really know what to ask here because the only indication I have that there is something wrong in my program is that nothing is showing on the screen. I'm loading a .obj model (it's just a cube, and i've checked all the verts/faces and they're all proper values) …

Member Avatar for tomtetlaw
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Member Avatar for adkool
Member Avatar for tomtetlaw

How can I check if my program was launched from the command line or from windows explorer?

Member Avatar for tomtetlaw
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Member Avatar for Zssffssz

How would I togle casp lock in a c++ program without the key; I want my keybord to look haunted(the casp lock button has a light on it : )

Member Avatar for sundip
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Member Avatar for tomtetlaw

I'm trying to develop a pixel shader that allows me to input colors to directx in a 0-255 range for each chanel, and it will convert it to the 0-1 range that pixel shaders need to return, but the input to my pixel shader is sometimes being clamped to 255 …

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Member Avatar for tomtetlaw

I'm trying to use DirectX 10 with the C interface and it was going fine untill I did this: [code=c] IDXGISwapChain_GetBuffer(r_swapchain, 0, __uuidof(ID3D10Texture2D), LPVOID(void**) &back) [/code] The problem is that the __uuidof operator is only valid in c++, what should I pass in there instead of the __uuid ?

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Member Avatar for tomtetlaw

I'm not sure if this is in the right forum, but anyway: I have an Acer Aspire 5742G Laptop and the headphone port has started to act funny. It doesn't send audio to the left side of my headphones unless I hold the headphone plug slightly down. I've tested it …

Member Avatar for flagstar
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Member Avatar for jbennet

Let the anti-apple rant begin!!!! <rant> I hate Macs and i hate mac users too. I have always hated them for all my life. When try (and fail because im blinded by its stupid white and silver shinyness) to sit down to use a Mac, the first thing into my …

Member Avatar for jingda
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Member Avatar for tomtetlaw

Could someone please explain how DWordSwapAsm works without a return statement? I've ran the program with breakpoints and [ICODE]i[/ICODE] gets changed even though there's no return value in that function.. how does this work? NOTE: I don't want help with the assembly code, just the function itself. [CODE]template <typename T> …

Member Avatar for tomtetlaw
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Member Avatar for tomtetlaw

When I try to call wglMakeCurrent, I get an access violation. My program only runs in one thread and one window, and I've got a valid device context and rendering context, I can't see what the problem is. I'm using VC++ 2010 and am running Widows 7 64-bit. [code=c++] static …

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