i am currently writing an export plugin for 3ds max 2010 to export my mesh, its anim, skinning to directX in c++. I need help on that!

AFAIK there are several commercially available (and probably free as well) tools that will export 3DSMax models to DX compatible format for you.

Those formats are not dependent on the language used, they can be loaded using standardised DirectX API calls.

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