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Hello, i've a server and client code in which the error i'm getting is: on deserialization- but when i checked the byte[] length after serialization that i send they are 1550, and then over the tcpclient when i received the byte[] it was 1448 in length... any help or suggestion … | |
Hey everyone, I am developing code to accept TCP communcations from one computer to another. Basically from this forum, all I need is the ability to send a data string to the other computer. here is the code I have to do so. they both are the same application, but … | |
This is the form.cs in my REMOTE SERVER [CODE=c#] using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Runtime.Remoting; using System.Runtime.Remoting.Channels; using System.Runtime.Remoting.Channels.Tcp; using Microsoft.Win32; namespace remoteserver { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void Form1_Load(object sender, … | |
Hi all, I am trying to build a ui application with thread for tcp server. I managed to build the tcp server itself using console (giving a welcome message when I telnet it), but when I copy the exact source code in WPF , I can not telnet it. The … | |
I am trying to make an IP chat using TcpServer. As many people are behind a router, how would it be possible to connect to them directly? I know how to call up my external ip, and how to find out my internal one assigned by the router, but how … | |
A most basic TCT connection is established with the code below: [CODE]// Initialization IPEndPoint m_IpEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.71"), 5000); Socket m_Socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); NetworkStream m_Stream = new NetworkStream(m_Socket); // Read/write operations m_Stream.Write(System.Text.Encoding.ASCII.GetBytes("Hello world!"), 0, 12); byte[] read_buffer = new byte[4096]; m_Stream.Read(read_buffer, 0, 4096); // Closing open resources … | |
Hello everybody! I have a game server (WoW). I want my players to download my custom patches to the game. I've done a program that checks for update/downloading things. I want my program to send a packet to my game server if player have all my patches. I dont need … | |
Hi, I've got two programs (client and server) using sockets. The program are working fine if I set the client IP to local host (127.0.0.1) or the LAN IP (192.168.0.3), but can't connect if the IP is set to external Internet IP (92.24.xxx.xxx). Anyone have an ideea, please? Thanks! | |
Hello, I have to take a snapshot of my screen and send the image to a client using Datagrams. I think my problem is at the client part. The image is null, and I don't know why. Here is the server part. I tried to send 534 byte packets (bigger … | |
Hello, I built a chat application that uses sockets and TCP/IP protocol. The client is an applet. The problem is I cannot connect the applet client with the desktop server application. [I]If I run the applet inside the applet viewer in NetBeans it works perfectly[/I]. I even tried the applet … | |
Hello guys, I have a TCP Listener Server which listens to requests and replies them. It is working fine in a particular network. But what if i would need to make it available for everyone (my clients) over internet to connect to it and send receive messages/data? My current code … | |
i need help on programming networking.. i'm creating a winservice called HeartBeat. this service is to check if the gateway(list of gateway) is alive and able to do certain process( other application) and if it's down after certain tries, it will notified related person(email/sms/voicemail). We a doing terminal application for … | |
I recently started messing with tcp socket programming. I hacked up a little instant messaging application that seems to work has some little problems but the world isn't in need of more IM clients. but I wanted to know a good practice for sending large files over tcp sockets. i … |
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