Hi, I am residing in Mexico and have been playing a Disney online game ( hey not just for kids!) and on June 3rd for some reason I have been unable to maintain a connection for more than a few minutes. I have tried all the troubleshooting techniques I can think of. Port forwarding and triggering only worked for a half day then the disconnecting began again. I did a trace to the Disney IP address and discovered a timing-out router somewhere in the US. My IT guys and I believe that Telmex is blocking port 6667 because it is a IRC site, and well they don´t like the competition. Of course it would be nice if Disney changed their port but they are as helpful as Telmex. I have also tried remote playing by taking over my computer in Toronto but the lag was ridiculous.

Anybody have any ideas for me? I really miss my game and my kids think life was better when I was obsessed with defeating the CEO.

I have a Dell laptop with both wired and wireless connections, routers, dedicated lines, Vista, and well anything else you need to know?

Thanks,

Nanc

Dani AI

Generated

A focused checklist for and anyone else hitting an ISP-level block that kills a single application connection. The goal is to 1) confirm whether the problem is on the local link or upstream, and 2) pick a practical bypass if the ISP is filtering the game port.

Quick diagnostics to run (from your Vista laptop):

  • Try the game from a different network (phone tether or a friend's connection) to confirm it is ISP-specific.
  • Run a route and latency check to see where packets die:
    tracert game.server.address
    pathping game.server.address
  • Test a raw TCP connect to the game port (enable Telnet client in Vista first if needed) to see whether the socket opens:
    telnet game.server.address 6667
  • Capture a brief session with Wireshark and look for RST or ICMP unreachable messages; those show whether something along the path is actively blocking or resetting the connection.

If diagnostics point to ISP/upstream filtering, these are the most reliable workarounds:

  • Use a VPN (OpenVPN over TCP/443 preferred). A VPN routes your game traffic out over an encrypted channel that ISPs almost never break, and it usually restores stable play.
  • Self-hosted VPS + SSH dynamic SOCKS: create an SSH dynamic tunnel to a small VPS (ssh -D 1080 user@vps) or with PuTTY on Windows, then use a local proxy tool (Proxifier/ProxyCap) to force the game client through localhost:1080.
  • Run an OpenVPN server on a VPS and bind it to TCP 443 if you want a system-wide transparent tunnel (better latency than remote-desktop solutions).

Other practical notes: check whether the router/modem is in bridge mode and confirm the public IP (carrier-grade NAT will break port-forwarding plans). If unwilling to run your own server, a reputable commercial VPN is the fastest test. Contacting the ISP to request an unblock is worth trying, but expect to need a technical escalation.

A few additional details. On June the third there was a general crash of Broadband here in Mexico and I wonder if it was an event caused by Telmex? Since that incident access has been restricted to port 6667. I have been searching also on international laws concerning the blocking of ports and can't find anything. Little snippets here and there about blocking harmful ports by IPS's but nothing else.

I am giving up hope that I have any options, I understand that satellite internet is too slow and intermittent for packet-sensitve games.

Also due to the 0 replies, I think that this thread might as well be closed as a solution is probably not available with the technology we have today.

Thanks,

Nanc

Am I missing something?? Have you got the right thread?

Nanc

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