325 Unanswered Topics

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Member Avatar for Michael_80

In Unity 3D, utilizing the Starter Assets package, I am trying to swap the mesh on the Starter Asset character that I duplicated in the scene. I unpacked a prefab so that I could utilize the mesh filter of the new prefab that I imported. I realized that there are …

Game Development c# c++
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Member Avatar for Joaquim_5

with CreateDIBSection() we create an array of DIB's pixels .. but it's a copy and not a pointer :( when i change 1 pixel or draw a rectangle, i must re-create the DIB's and then draw the result. Private bmpPtr() As Long ReDim bmpPtr(ImageWidth * ImageHeight - 1) hBitmap = …

Game Development visual-basic
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Member Avatar for Jawass

How to create terrain in game maker, either GML or drag & drop. A scene of a fog forest with green pastures.

Game Development gaming image
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Member Avatar for Nicolas_14

Hi everyone! I'm just begining on JS so I think my code is not very good. I'm trying to store the results of my game each time it ends. unfortunately it doesn't work well all the time. Sometimes I have exactly what I want: one line per recording, sometimes I …

Game Development javascript json
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Member Avatar for Schol-R-LEA

I've been working on the GUI portion of my [C++ Connect-N game project](https://github.com/Schol-R-LEA/ConnectN), and have gotten it to would could charitably be called a working state. However, the game AI, not to put it to finely, stinks. I was wondering if anyone here has more experience in implementing a minmax …

Game Development c++ gaming github gui
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Member Avatar for Onion13

Working on a video game using visual studio and I am having trouble with the sound effect when the player shoots their weapon. When the player shoots multiple times, the sound overlaps. Ive tried many things and this was my last attempt. Can someone please help me? I am stuck. …

Game Development c# visual-studio
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Member Avatar for divine_mulengas

I am new at this and not found online.

Game Development c++
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Member Avatar for Michael_80

I am creating an animated sprite that collides w/ itself and destroys itself? How did they do this in 1992? I just want to hit an enemy and have the enemy disappear. Any help appreciated. Using Unity 5.6 for game. public class Hadouken : MonoBehaviour { public Rigidbody2D bulletPrefab; public …

Game Development c#
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Member Avatar for xing_1

We know that in the process of Apple applications, the application for the issuance of the certificate need to use the key string, upload IPA need to use Xcode or Application loader submit the build version, which requires Mac apple computer. Now a lot of partners cross platform development and …

Game Development app-store apple github ios
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Member Avatar for Mushy-pea

Hey. I've been working on a home brew game since late last year, writing an engine in Haskell and GLSL that includes 3D graphics, basic physics and programmable game logic. The version in the second video shows the first appearance of lighting and importation of OBJ files (the cube was …

Game Development gaming open-source opengl
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Member Avatar for Mariano_1

Hey I'm coding Tron which is basically a two player snake game, I'm a noob when it come to pygame and python and need help with the collision logic and would love it if you could help me. (the comments are just ideas I had for the loops for the …

Game Development gaming python
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Member Avatar for rhys_2

Hi, i have been making a maze game in pygame. I have made every level and have them all in different folders so i can find them easily. I have been trying to make a menu for the game where you are able to pick any level and play it. …

Game Development os-x
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Member Avatar for Richmond_1

When mario collide to the wall .. I want to go back to the flappyMario class and dispose the Game Class .. but dispose won't work .. I really appreciate if someone help me about this problem. Here is my Code import java.awt.Component; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Toolkit; import …

Game Development gaming java-swing
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Member Avatar for Mike_29

I'm developing a game that has a word falling to the bottom of the screen and the user typing that word before it hits the bottom. So you'll be able to type input while the word is falling. Right now I have a timer that waits 5 seconds, prints the …

Game Development c++ gaming multithreading
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Member Avatar for sirlink99

Hello everyone, I am trying to write an object loader in c++. Currently, I have a file that is made up of many sub objects and I am having a little difficulty figuring out how to process the data. First of all, here is an example of part of the …

Game Development c c++ opengl
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Member Avatar for lithium112

Would anybody happen to know if there is any way to connect the 360 with my pc so that I can quickly test the game and debug on a console?

Game Development
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Member Avatar for Charles_13

greetings, pleaces i want to know what a game programmer need to know beside cpp functions.

Game Development
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Member Avatar for Codeyjj

Hey guys, I am new to the community so I wanna say thanks in advance for the advice. I am 20 years old and very interested in game developement. My programming background is limited as I have only been practicing for about a year total now and in scattered time …

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Member Avatar for hefaz

How to design levels at all in FPS Creator? and how to insert a desert and trees? and please how to improve AI?

Game Development gaming video web-design
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Member Avatar for HuePig

I'm trying to learn planning, i have a half baked program and I'm stuck. I don't know whats wrong. Well, here's an overview: I have an Agent who have goals and actions, doing an action will make the value of a goal lower. Each Action cost a energy. Actions and …

Game Development seo storage
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Member Avatar for hefaz

how can i create the code for an object (shoe) to fly over to the next object (man)?

Game Development
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Member Avatar for ArpitJ.25

Can anyone help me choosing a book for Python and Java?

Game Development
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Member Avatar for bicaru

Hello guys, We are working on a great project called Glue Engine. Glue Engine is the easiest engine on the market, you can develop games very, very fast with high quality graphics and gameplay mechanics. FEATURES: NO PROGRAMMING SKILLS PREMADE DEFAULT POST PROCESS EFFECT NO LIGHTMAP CALCULATIONS 3D CONTENT VIEWER …

Game Development audio web-design
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Member Avatar for Joshua_11

I program SDL with AutoIt and C++. I have some projects I want to share but what are you working on?

Game Development
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Member Avatar for Joshua_11

A code wheel for Waxworks Dos Game. 3 Visual wheels, 4 dials, written in AutoIt with SDL. https://www.youtube.com/watch?v=VCpyc_TGClQ

Game Development
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Member Avatar for Fenrir370

so i have a class assignment to link all our game files, im trying to load a "lose.swf" after the car crashes. our teacher only gave us this line of code to use and i cant seem to figure out how to get the MovieClip(stage.getChildAt(0)).loadThisScreen("lose.swf"); part to work properly ( …

Game Development flash
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Member Avatar for LucianoLL

Nintendo is releasing it's newest piece of hardware to the world with the release of the "new" 3DS on February 13th, 2015. If you don't know about throwing down another $200 for the newest version of what you already own,if you have a Nintendo 3DS/XL, GameStop in Astoria is hosting …

Game Development
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Member Avatar for DeanMSands3

tl;dr: I want to write a program to generate 2D graphics for a Metroidvania. I need to make art for my 2D platformer. I need it to layer well within a parallax engine. I need the tiles to blend well with their neighbors. But... I have the artistic skills of …

Game Development
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Member Avatar for IdiotProgrammer

Hello again. :) It's possible to avoid frustum splitting in cascaded shadow mapping? It's very hard to build! :(

Game Development
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Member Avatar for DeanMSands3

I'm struggling with a side-scroller platformer game engine I'm working on. I want to provide Actors (primarily monsters) with state machines to follow, but I'm worried about how best to implement them. Right now, Actors extend Entities (I'm still torn on whether passive Entities like items/scenery should have states) and …

Game Development
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Member Avatar for Silfro

Hello everybody I and some guys are working on server emulator for an mmorpg game. Lucky the source from the client is public. But we face the problem to update the character attributes. Maybe anyone of you got an idea what to do. The packet struct: BEGIN_PROTOCOL(GU_AVATAR_ATTRIBUTE_UPDATE) HOBJECT hHandle; BYTE …

Game Development
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Member Avatar for jhunorae.vasquez

i need a 10 project proposal for an undergraduate IT student i need a proposal suitable for android phone thanks

Game Development android
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Member Avatar for Sarkurd

Hi after some months learing basics of C++, today i started by creating a simple game but i have problem two problems 1- `checkwin()` doesn't work properly 2- the code goes glitchy if i press Enter before choosing a block sorry for my english #include <iostream> using namespace std; char …

Game Development
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Member Avatar for VertexF3

Hello guys :) I hope you are well. I have a problem, I am trying to build a 2D platformer and I am stuck when it comes to building the levels. I found a tutorial on how to build a tiling engine and I just got completely confussed. I am …

Game Development c++ programming-construct
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Member Avatar for Dave_5

Hi guys, I have a project near completion which I have spent weeks on trying to iron out bugs from the pathfinder class I borrowed from the web (it's open souce). I do not think I will be able to fix the issue in time however as my deadline is …

Game Development
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Member Avatar for ogsirus

Hi All, I have a game which I'm implementing parallax scrolling which is currently looping infinite. Is there a way I can pause the loop for x amount of time, or even stop the loop completely after x amount of time. Here a bit of my code so far: public …

Game Development
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Member Avatar for STVG

i'm found this piece of code on internet about how to load multi texture in opengl es 2.0: // // Book: OpenGL(R) ES 2.0 Programming Guide // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner // ISBN-10: 0321502795 // ISBN-13: 9780321502797 // Publisher: Addison-Wesley Professional // URLs: http://safari.informit.com/9780321563835 // http://www.opengles-book.com // …

Game Development opengl
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Member Avatar for STVG

i'm using Soil library to load textures,here is my function to do this: GLuint LoadTexture(std::string file) { GLuint texture; texture = SOIL_load_OGL_texture( file.c_str(), SOIL_LOAD_AUTO, SOIL_CREATE_NEW_ID, SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_MULTIPLY_ALPHA | SOIL_FLAG_COMPRESS_TO_DXT | SOIL_FLAG_DDS_LOAD_DIRECT | SOIL_FLAG_INVERT_Y ); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); return texture; } and i …

Game Development
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Member Avatar for CJMW

SO im writing a simple map editor using c# and xna. Ive just finished with xml serilization, but when i compile i get the following error: "Unable to generate a temporary class (result=1). error CS0016: Could not write to output file 'c:\Users\Chris\AppData\Local\Temp\1vw3tjxm.dll' -- 'Access is denied. ", what does this …

Game Development
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Member Avatar for Mallika_P

Hi., Can we share an image from photo library in ipad through addthis sdk facebook or twitter sharing?

Game Development image ipad
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Member Avatar for bilal.saim

Hello everyone, I need OpenGL 2D War Plane Game Source Codes. If you have , write me please

Game Development opengl
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Member Avatar for singularity~

Can someone please help me understand what the glMatrixMode() function does? I've read the API and looked on google but I cannot understand what it does. An anology or example would help. Thanks.

Game Development api c++ google-api opengl
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Member Avatar for noisechip

My name is Alex and i'm the founder of an indie game development team called GameDan Team. All the members work using the same 8 colors palette. You can take a look here : http://gamedanteam.com/ I'm looking for new members to develop the existing projects or to create a new …

Game Development
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Member Avatar for adamb1000

Hi there, I'm trying to send an image (a frame from my webcam) over a socket using AS2 for a racing game I'm making. Any ideas how to do it? Thank you.

Game Development image webcam
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Member Avatar for codetoeternity

hello dear people. i plan to develop a game. replicating jetpack joyride. i wanna use c++ as primary language. i think i have two options. 1 is directx and other is cryengine (correct me if there are other c++ options) . at current i dont have knowledge of either directx …

Game Development career
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Member Avatar for codetoeternity

hello dear people. as adviced by respected members of this community, i have decided to use an engine to develop the game, my initial findings are that unity uses c# or javascript as language, udk uses unrealscript, i was wondering if there is a good (i mean atleast on par …

Game Development c c# c++ mathematics
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Member Avatar for DeanMSands3

Ever since I took a serious look at game-making I've been intrigued by the idea of making my own scripting engine. (I think two college courses of MIPS may have helped.) I've had the wacky idea of writing a compiler that takes script code and compiles it down to byte …

Game Development
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Member Avatar for nchy13

HI, I am trying to set the consecutive pixels to a specific color so as to obtain a line. Though, I know there is a built in function for drawing the line, but I am interested to do it without using any GL primitive. This is the display function as …

Game Development opengl
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Member Avatar for nattu

Can u plx help me to display the score with each correct answer in Jumble word game in C++ and Gwin here is so far upto where i have gone. #include"gwin.h" #include <iostream> #include <string> #include <fstream> #include <time.h> using namespace std; using namespace GwinColourNames; int main() { GWindow Gwin(500,400); …

Game Development
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Member Avatar for Eggborne

I want to make a game somwhat akin in size and complexity to SNES Zelda.

Game Development python ruby
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