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Member Avatar for NotThereAnymore

I'm working on a project using Lindenmayer systems([url]http://en.wikipedia.org/wiki/L-system[/url]) to simulate the animation of a tree growing. It uses recursion to determine how the branches and leaves of the tree appear. The program uses OpenGL and my programming language is C++. Here's what I've defined my L-System with: derivative length: 10 …

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Does anyone know of any good OpenGL selection tutorials that go over how to process more than 64 objects? The only tutorials that I can find deal with under 64 objects and when they mention more than that they say use a loop but don't go into any detail. Thanks

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The [url=http://www.blackberrydeveloperconference.com/overview]BlackBerry Developer Conference[/url] concluded yesterday, but not before Research in Motion had the chance to unveil enhancements to its [url=http://na.blackberry.com/eng/developers/]BlackBerry Application Platform[/url], which now supports [url=http://en.wikipedia.org/wiki/OpenGL_ES]OpenGL ES[/url], a subset of the desktop graphics API specification for embedded systems. Useful for development of 3D games development and other graphics, it's …

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So I'm working on this OpenGL 3D Graph program, and like, I ran into some trouble, since I wanted it to support fullscreen, so I made the following; [CODE] int main(int argc, char *argv[]) { ... // Some stuff glutSpecialFunc(SpecKey); ... // More stuff } [/CODE] Which is calling the …

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The Intel Open Source Technology Center has officially released open source graphics drivers for the 965 Express chipset in a move that while not exactly unprecedented is, nonetheless, a most welcome display of commitment to the provision of free software drivers. Moreover, it is a display of that commitment in …

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