2,839 Posted Topics
Re: Yes it should be possible. It is advisable? No. Why not: 1. SMS 'protocol' does not guarantee that the message will ever be delivered. 2. Text messages often take up a lot of time to get delivered. So this could lead to out-of-sync problems. Say you sms question 1. The … | |
Re: Help? Yes. But you'll have to show what you've done so far first. | |
Re: double thread with [URL="http://www.daniweb.com/forums/post1269076.html#post1269076"]this[/URL]. Closed | |
Re: [QUOTE=happygeek;]This [B]IS[/B] the new look :)[/QUOTE] You got tricked by a spammer. There's a spam link hidden inside the collapsed quote-tag :) They're getting more resourceful by the day! She probably doesn't gives a rat's ass about the new look. | |
Re: >> mm..can u give me some cs topic? If this is your best effort at coming up with a topic then I hope you fail miserably. The "gimme topic plz" threads are making me sick and worried about the degrading quality of the CS-education. | |
Re: There are a few things wrong with your code: [ICODE]int a = aa; [/ICODE]. The compiler will complain about not knowing what 'aa' is. If you want to input hex-numbers, you need to add a 0x, so : [ICODE]int a = 0xaa; [/ICODE]. This: [icode]int combination = (a&b&c);[/icode] is wrong. … | |
Re: You can't convert a std::string to a LPCSTR, you'll have to convert it manually. This can be don with the std::string memeber [b]c_str()[/b] So change this: [CODE=cplusplus] sf.pFrom = ss; sf.pTo = st;[/CODE] to this: [CODE=cplusplus] sf.pFrom = ss.c_str(); sf.pTo = st.c_str();[/CODE] And it should work! Next time if you … | |
Re: [QUOTE=candaceusa;1082782]I think c++ is very much used for developing games.[/QUOTE] No shit sherlock. Did you actually read the thread, or is making "I agree" posts an hobby of yours? | |
Re: I just got ~1000 extra rep points, so I guess the DB problems remain? | |
Re: >> although it seems to be a bug report that's existed for a very long time already. Your point being? 1. Whoops, I'd better get it done right now 2. It's been around for so long, I'm not going to fix it | |
Re: [QUOTE=GameGuy;1212417]Thanks for replying, but I don't even know what a game engine is... Regards[/QUOTE] In that case it'll take you a few years to aquire the knowledge needed for such a plan. Also: You can't do it by yourself. At this time you may think you can, but you can't, … | |
Re: @NP-Complete: I disagree. There's a reason why we don't automatically close threads after x time and that's because something useful might be added. This is very rarely the case I agree, but the reply from pvfloripa [I]is[/I] useful. We don't allow the "hijacking" of thread by asking another question in … | |
Re: 1. Use [URL="http://www.cplusplus.com/reference/iostream/fstream/"]filestreams[/URL]. [code] fstream in_file("/path/to/your/file.foo"); [/code] 2. Use a loop with [URL="http://www.cplusplus.com/reference/string/getline/"]getline[/URL]() to read out all the lines. [code] std::string buffer = ""; while (getline(in_file, buffer)) { // <-- will automaticly stop at end of file // "buffer" now contains a line } [/code] 3. You need to parse … | |
Re: There's also a problem with some threads showing up as unsolved in the thread-listing, but are solved when you open them. @Dani: Check the reported posts forum please. | |
Re: [URL="http://www.amazon.com/Beginning-Mac-Programming-Objective-C-Programmers/dp/1934356514/ref=sr_1_2?ie=UTF8&s=books&qid=1278515347&sr=8-2"]Click[/URL]Or you could've used the [URL="http://oreilly.com/catalog/9781934356517"]link [/URL]in Davey's article. Because you're wouldn't be asking for an illegal online version right? Because that would get you banned... | |
Re: Or...use the [URL="http://www.cplusplus.com/reference/stl/list/"]stl list ? [/URL] | |
Re: >>I know there probably is problems with counter++ You're correct. "reversestring" doesn't have any memory allocated and so you can't access it's elements with the [] operator. There are 3 ways around it. 1. Allocate the memory. But this is a very "C" solution and not recommended 2. Use the … | |
Re: This has been a known issue for years now. It's not going to get fixed. | |
Re: [B]>>hey pls can you give the username and password for those linka..it is asking for authentication.. [/B] Read the rest of the thread. Closed | |
Re: [QUOTE=thekilon;1264964](How you delete a post?)[/QUOTE] Use the "flag bad post" link and ask really nicely ;) | |
Re: Ok. So I recognize - Davey - Dani - WASDted - Tekmaven Anymore co-mods/regulars that were there? [edit] Here's a [URL="http://www.daniweb.com/forums/thread289576.html"]link [/URL]to the topic in the geek's lounge btw | |
Re: Yeah sure... Now let me just check my crystal ball and see what the heck you're talking about, ok? Be right back. | |
Re: This subject has been discussed here a gazillion times before. Use the [URL="http://www.daniweb.com/forums/search.php?do=process"]searchbox[/URL]. Closed. | |
![]() | Re: I experienced some downtime yesterday, maybe this is related? ![]() |
![]() | Re: @iamthwee: Read this [URL="http://www.daniweb.com/forums/thread283050.html"]related thread.[/URL] Clicking this: [attach]14925[/attach] will result in this: [attach]14926[/attach] But it took [I]me[/I] about 5 minutes to figure out how that worked, so I don't think new members will go through all that trouble.. |
Re: You're asking datingtips in a forum called the GEEKs' lounge... I mean [B]GEEKS[/B]. It's like asking eviroment-saving tips from BP | |
Re: I'll believe you when you get rid of you signature-links. Until then, you're yet another signature-spammer to me. ![]() | |
Re: I partially agree with Griswolf, because you can learn the programming basics faster with a language like Python. I believe that C however, gives you a unique insight in the working of your computer (especially the memorey-usage), which you won't get from Java or Python. I recommend everyone to do … | |
Re: [B]>>you should start a new thread rather than reply to this one >>in anticipation of the thread being split[/B] Done. FWIW: I agree with Ed. Optimizing on this level often leads to unreadable (/unmaintainable) code. When programming for something as powerful as a normal PC/Notebook, readability is preferred to micro-optimization. ![]() | |
Re: [QUOTE=cscgal;1217346]No worries. Was it hard to figure out how to click on the category title to bring up the listing of forums?[/QUOTE] Yes. The old drop-down and fold-out menu's were easier to comprehend.. | |
Re: Instead of using two for-loops to load the vector with data, you could also do: [code] int arr[] = {1,2,3,2,1}; vector<int> number(arr, arr + 5); [/code] Just a tip though. | |
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Re: So you made the code first and don't know how to make the pseudocode? That's kinda hard to believe as you imagine. Are you [B]sure[/B] that you wrote this code all by yourself ? :icon_wink: | |
Re: It's part of the [URL="http://www.google.com/#hl=en&source=hp&q=windows+sdk&aq=f&aqi=g10&aql=&oq=&gs_rfai=&fp=89c33ed5f165ae45"]Windows SDK[/URL] | |
Re: You also might want to have a look at [URL="http://opencv.willowgarage.com/wiki/"]OpenCV[/URL] | |
Re: [B]>>@Qusto: that link is broken [/B] He was a spammer, but made a typo in his link :) But he's banned and his posts have been deleted. | |
Re: I think you need to USE MORE CAPS!! People will take you MORE SERIOUSLY!! @Duki: What button are you talking about? The 'start new thread' or the 'new post field'? [edit] I see in your thread title you mean the 'start new thread' button. Dani told us that it's all … | |
Re: [B]>> How can I edit my post, should I post it again with a different title. [/B] No don't. I've changed it for you. Where's the rest of the code? | |
Re: [QUOTE=sharwan;1143518]i have not yet got my answer.[/QUOTE] You didn't ask a question, you just posted some random statement on a 3 year old thread, so you got ignored. | |
Re: [QUOTE=finito;]Preethi you should have started a new thread.[/QUOTE] Done. Next time, could you please use the "flag bad post" button when you see a thread-hijack? It saves me the effort of reading each and every thread in the software-dev :) thanks! | |
Re: This has nothing to do with Game-Development, but I'll put in my two cents: Does EOA have a online player-mode? If yes: what you are trying to do is illigal, buy a original copy and away you go. If no: *mumbles something about portforwarding* | |
Re: [QUOTE=camproject;620413]Hi, Try by copying the avi file into the directory where the code exists.[/QUOTE] This thread is almost 3 months old, so I guess the OP solved the problem already. But just in case the OP is still interested in the answer: [QUOTE=starkman;557363] however for the life of me i … | |
Re: If you have a receive buffer which always reads 24 chars, and you're going to send less than 24 chars, be sure to send a 'end of string' character which is a '\0' . Also a good idea: Use English variable names and comments instead of Dutch. Not everyone here … | |
Re: > Did I do the (code) right? As you can see: No. Perhaps you should actually *click* the link provided to you by Fbody.. | |
Re: [B]>>well i am working in c++ for 2 years....I dont want to learn any new Language. [/B] Then you should've told us that in the first place. Start [URL="http://www.daniweb.com/forums/thread63827.html"]here[/URL] | |
Re: [URL="http://stackoverflow.com/questions/52187/virtual-serial-port-for-linux"]Clicky[/URL] | |
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