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Member Avatar for vivek01anand

hii, i have tried to install opengl in my fedora 10 but failed i want the code to install opengl please help!!!

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Member Avatar for Nicky4815

Working on my pacman project I have come across something strange. Im using the outline font method from NeHe and have used the code from there for text printing. When I copied it to my main method and texted it worked fine. But a lot of my objects need to …

Member Avatar for mrnutty
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Member Avatar for cedrikkk

I have the problem that pygame.image.save won't save a transparency channel. With one .png image, it simply doesn't save the transparency channel. With plenty of other .png images, it gives me an error when I call pygame.surfarray.pixels_alpha(newSurface). It tells me: ValueError: unsupported colormasks for alpha reference array. Anyone have experience …

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Member Avatar for vextorspace

I have a (rather large) program that does CAD work written with wxPython and OpenGL. The problem I'm having is that the memory use continually grows as it is used. None of my objects seem to get deleted. Now in order to perform a hit test, I need a dictionary …

Member Avatar for Gribouillis
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Member Avatar for Friktion

hello everybody, im coding a game with opengl,pyggel,python,pygame etc and it runs smoothly without any problems =) [url]www.youtube.com/watch?v=JlDuje39S_8[/url] - My python 3d game projekt <--- sorry if outside links isnt allowed =( But the thing is that when im compiling it with py2exe using this as setup.py [CODE=python] from distutils.core …

Member Avatar for vextorspace
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Member Avatar for WargRider

Dear Community, Well after googling and some searching, managed to find a good 3ds loader class, that loaded all the vertices, UVs and other information for multiple meshes in a .3ds file. My only worry at the moment is displaying the vertices. The vertices are stored in a struct like …

Member Avatar for mrnutty
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Member Avatar for bobsta

Hi, I am new to OpenGL and am trying to render a scene (off screen) to a frame buffer. In particular I have a number of polygons, each lying in a different z-plane. However the vertices in adjacent polygons are not connected, i.e. I have a plurality of polygons and …

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Member Avatar for tom384

Hi folks, First a bit of context (Errors are shown at the bottom of the post): I am creating an object viewer for opengl in Visual C++ 2008 Express Edition. I have written a parser which reads the file and stores all the info I want in a Mesh object. …

Member Avatar for tom384
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Member Avatar for Zcool31

Hello everyone. I am trying to write an application that uses OpenGL (with GLFW) for graphics. It is meant to be as portable as possible, and I try not to have direct interface with platform specific things other than through GLFW (I can also use SDL). The problem is that …

Member Avatar for Zcool31
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Member Avatar for bobsta

Hi, I am trying to render irregular polyhedra composed of multiple closed polygons: each polygon i comprises a plurality of points j having the same z-coordinate. The points are not sorted within the polygons. The polygons can be convex or concave and are sometimes split(by having multiple closed polygons for …

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Member Avatar for bobsta

I am trying to render multiple scenes in different window. I am confident that the data is correctly read in from the .txt file and used to initialise the Beam and Segment objects (each Beam object comprises >=1 Segment) However when I attempt to render the scenes the program tries …

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Member Avatar for bobsta

I am trying to render a very simple scene by loading various parameters from a file (MLC.txt) When compiling I receive the following error main.cpp: In function ‘void renderScene()’: main.cpp:77: error: ‘pBeam’ was not declared in this scope H

Member Avatar for bobsta
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Member Avatar for tudorH

Hi guys I'm new to c++/openGL (used java a lot more) and have run into an issue while trying to write a program using an array. I have declared the array as GLfloat in the header file and then initialized it with a bunch of values in the constructor of …

Member Avatar for vmanes
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Member Avatar for RSBColt

^^^ Typing fail, should be possibly ^^^ What is the best cross-platform library for high-performance graphics. I have tried SDL and GLUT, but I want to know if there are better ones out there. Also, is there a simple way to access OpenGL without a front-end library?

Member Avatar for RSBColt
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Member Avatar for yakovm

Hello, I need to render the mesh.It is given by set of its surfaces each surface is presented by its vertexes(x,y,z) The camera and light source has to be placed at the same place. I use this code: [CODE=c++]//Projection glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLdouble diam = m_allModels.getDiam(); GLdouble left = m_allModels.getCenter()[0] - …

Member Avatar for mrnutty
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Member Avatar for BinaryAssassin

Hey, So I'm new to OpenGL but I've covered and played with the basics. I'm creating a 2D game and I want the view/camera/screen/whatever to follow the user controlled character (which is aimed to be centered at all times) creating a scrolling effect like that of, for example, Mario on …

Member Avatar for BinaryAssassin
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Member Avatar for hermann87

Greetings all, I'd like to ask a couple questions... For starters... Is it possible to use OpenGL on my Borland C++ Builder 6? If so, what files do I need to have/download? I've tried various examples of starting a OpenGL supporting window through Borland but nothing seems to work, so …

Member Avatar for emilo35
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Member Avatar for chuong3a

How to install OpenGL for CFree 4.1 in Win7. and how to use graphics.h library in Cfree in Win7. Please help me, thanks.

Member Avatar for gridandy
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Member Avatar for deorcar

hi im working with opengl/sdl and im still new to it what im trying to do is to make a 2nd box or sprite that will follow the frist box ive made can anyone help me out here is some of the code i have [CODE]#include "sdl.h" #include "GL_Functions.h" #include …

Member Avatar for Skeen
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Member Avatar for deorcar

im just trying to draw a 2D square but its not working and i dont know y? main.cpp [CODE]#include "sdl.h" #include "GL_Functions.h" int SDL_main(int argc, char* argv[]) { //Used in the main loop bool Done = false; //Used to store SDL events SDL_Event event; //Lets open the window and initialise …

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Member Avatar for Skeen

So I'm working with OpenGL, and DevIL to load some JPEG into my program, and I've had some trouble, I've isolated the program in a simple sample program (uploaded), the program is, that when I load the standard file, that came with the guide ("Geeks3D.jpg") it loades instantly and runs …

Member Avatar for Skeen
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Member Avatar for tariban

Hi, I have not used C++ in about a year (Been using C# a lot lately ;)) I am receiving an error when I try to compile a new OpenGL project I am working on and I can't see where I have gone wrong, though i wouldn't be surprised if …

Member Avatar for kirennian
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Member Avatar for jakesee

Hi, I have a Win32 + OpenGL sort of graphics engine I wrote myself for a simulation software project (still in progress). The problem is that this software must also have a linux version. Now this software is using MDI and Docking windows and what not so I am not …

Member Avatar for jakesee
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Member Avatar for number87

Hi I am new to openGL, just picked it up recently and I am trying to do a program window which draws a small square wherever the mouse cursor clicks. Below is the code which I came up with and I dont know why it wont draw the square when …

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Member Avatar for gingerfish

Hello, i am a total newbie to jogl and java and i'm trying to use new JOGL package that consists: javax.media.opengl.*; when i write a code on netbeans, it doesnt show any error, but when i run the program the following error appears in the console: [COLOR="Red"] run: java.lang.NoClassDefFoundError: com/sun/gluegen/runtime/DynamicLookupHelper …

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Member Avatar for Sodabread

I just read an article on The Register about Google Chrome OS introducing a new ActiveX style plug-in (Native Client) that allows the browser based OS to run native code and it just got me thinking. Am I alone in thinking that running *everything* on a browser isn't such a …

Member Avatar for Seten
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Member Avatar for Joehype

Hi guyz, could anyone please assist me with a code to load an image bmp, pln etc in C++. I'm using OpenGL Library. Please assist, in dire need. Joel

Member Avatar for mrnutty
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Member Avatar for jakesee

Hi, This is a very convoluted problem I spent hours debugging to find that when I call std::vector<object>::push_back(Object()) destructor of previous Object is called. Is this the behaviour of std::vectors or is something wrong with my code? [CODE]#include <iostream> #include <vector> class Manager; class Entity { friend class Manager; private: …

Member Avatar for jakesee
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Member Avatar for gingerfish

How to make so the new and old JOGL packages both work? :?: thanks :icon_cheesygrin:

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Member Avatar for Skeen

So I'm quite new to c++, and I'm really into pointers, does anyone got like, an idea on how to really get to know pointers, assignments, tasks, tutorials, ect. Basically, my knowledge in C++, is classes, operator overloading, and like simple stuff, so if you're able to come up with …

Member Avatar for manishanibhwani
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Member Avatar for bwells

Thanks for your services. I just got a Blue Screen Of Death on a 1 year old Dell Inspiron 530, running XP, SP2. Never had a problem before. Tonight, my wife started Left 4 Dead 2 and it went to blue screen and rebooted. I saw another thread here very …

Member Avatar for Adamsappleone
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Member Avatar for revski

hi i am using delphi 2009. i am looking to have a grid on the form, and draw a 2D shape from lines on that grid and have it rotate around a central point. first of all i would like to ask what would be the best method to do …

Member Avatar for m610
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Member Avatar for SoulReaper1680

Salutations! Would anyone be kind enough to provide a general overiew as to what exactly is OpenGL. I searched the internet however, most of the material I came across didn't quite clearly state the different between OpenGL and GLUT. Also, what is SDL? I am quite familiar with C++ however …

Member Avatar for SoulReaper1680
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Member Avatar for phalaris_trip

Hi, I have written a C# application which uses Tao Framework bindings for OpenGL and FreeGlut. It references two assemblies (Tao.OpenGL and Tao.Freeglut) and also requires that the appropriate OpenGL and Freeglut dlls be somewhere in the system. How can I publish this application in such a way that the …

Member Avatar for phalaris_trip
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Member Avatar for drichird

I have an OpenGL program using GLUT which works fine on my Windows XP desktop using Visual C++ Express. I copied it over to my Vista laptop 64 bit and I copied the glut3.dll into Windows/system32 but although it compiles, when I try to run it I get a glut32.dll …

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Member Avatar for Valaraukar

Hi, I'm writing a program in C++/OpenGL as part of a university assignment but I am having difficulty using the function glBindTexture to bind my loaded textures onto the models that I load in and render. I can actually wrap the texture around my 3D model no problem but I …

Member Avatar for Valaraukar
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Member Avatar for DarthPJB

If anyone saw my last wonderfully perplexing post I've almost finished my binary-conversion lib. However while writing it I've come across a couple of simple questions that google doesn't seem to want to answer for me. Thus I once again find myself pulling my hair out over something trivial. So …

Member Avatar for DarthPJB
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Member Avatar for SgtMe

Hi all. I'm using the following tutorials: [url]http://lighthouse3d.com/opengl/glut/[/url] (for GLUT) [url]http://www.3dcodingtutorial.com/[/url] (for GLM (3D models)) I'm using OpenGL with GLUT and GLM to make a 3D game. Seeing as I was a complete noob, my friend challenged me to make a game 'where you can shoot stuff'. Anyhoo, all was …

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Member Avatar for bottledwater

hi all! i have been programming in C for about 4 months now, and i have the very basics down pretty well (functions, pointers, etc etc), and have been doing a lot of console apps, and i was hoping to do a fractals program. i have the algorithm down (at …

Member Avatar for Ancient Dragon
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Member Avatar for DarthPJB

Howdy, those of you who remember me may be happy to know my 2D game engine was finished and I'm now working on a 3D engine. My engine has been going rather spiffingly well, after some battles with DirectX and OpenGL i managed to get them working side-by-side. Wrote a …

Member Avatar for DarthPJB
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Member Avatar for god0fgod

I'll explain what I'm doing before I get to the exact problem. I've been making a 2D game in python. Originally I was making it in pygame but I faced a problem. To prevent a very low frame rate I either had to reduce the screen dimensions and remove features …

Member Avatar for god0fgod
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Member Avatar for zobadof

I am learning opengl and now have code to make a new window. I would like to move onto adding triangles/quads; I just dont know where to add the code for a triangle/quad. I will paste the code into this thread; if you know could you just add [COLOR="Red"]<--- Code …

Member Avatar for zobadof
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Member Avatar for MattyRobot

is it possible to stretch a 3D scene in openGL? I know it is possible in glOrtho() but how would I make a 3D scene stretch. for example if I rendered a cube, in the middle of a window, and then made the window longer, instead of the cube stretching, …

Member Avatar for Sodabread
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Member Avatar for mike.bauer

I am trying to create an application that will create a lined box around multy-lined text that I have imputed at the keyboard, and i would like to be able to do the following with the boxed text. [LIST] [*]move the box around the screen. [*]The boxes should be able …

Member Avatar for Stefano Mtangoo
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Member Avatar for zobadof
Member Avatar for mrnutty
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Member Avatar for MattyRobot

what would be a good way to load images to use for texture mapping in opengl? I have looked at tutorials such as nehe lesson 6 and some other resources but they all use something old and depreciated that I cant compile.

Member Avatar for Sodabread
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Member Avatar for NotThereAnymore

I'm working on a project using Lindenmayer systems([url]http://en.wikipedia.org/wiki/L-system[/url]) to simulate the animation of a tree growing. It uses recursion to determine how the branches and leaves of the tree appear. The program uses OpenGL and my programming language is C++. Here's what I've defined my L-System with: derivative length: 10 …

Member Avatar for NotThereAnymore
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Member Avatar for Talguy

I am revisiting my EE senior design project that I finished up about 8 months ago. We basically took your vehicles instrument cluster and replaced it with a computer and graphically rendered your vehicles metric with the help of a datalogger. For the graphics I used cairomm for its vector …

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Member Avatar for sfuo

Does anyone know of any good OpenGL selection tutorials that go over how to process more than 64 objects? The only tutorials that I can find deal with under 64 objects and when they mention more than that they say use a loop but don't go into any detail. Thanks

Member Avatar for mrnutty
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Member Avatar for nu2cpp

Hi Guys, I am trying to reverse engineer some of the openGl function into pure c++ and need some help. I can't use openGL but need to do some of the stuff it does. I am trying to figure out how to code glViewPort(...) in c++. Any help in this …

Member Avatar for play_c
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The End.