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Member Avatar for kx220

Hi, I am creating a sort of zombie game. The concept is if the player gets too close within a distance, the zombie will chase the player. There will be a hit detection when the zombie object hits the player object. I used a trace statement for when it hits. …

Game Development actionscript flash
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Member Avatar for MasterHacker110

By C++ game engines i mean the language that the game is programed in is C++. I know irrlicht but it aint good for very big games becuase you have to code where everything is. At the moment i am using Unity but the language looks like C#. So what …

Game Development c++
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Member Avatar for Oracle1986

Hey All, How would i go about retrieving xbox 360 thumbstick values and displaying them on the screen in c++?

Game Development
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102
Member Avatar for LateNightCoder

Hi there I am currently creating a game, where you drop items in certain areas, at the moment i want the player to drop only a max of 6 bombs, but one at a time. Currently my programignores the list count max of 6 and just keeps drawing until i …

Game Development
Member Avatar for Cronicle8
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Member Avatar for ido098

I'm trying to write a simple particle system I use Python ,OpenGL and numpy libraries (on win7) this is the code I use to draw a single particle def draw(self, mode): glLoadIdentity() ## convert normal point to opengl point trns = self.__trans_to_opengl(self.trans) glTranslatef(trns[0], -trns[1], 0.0) ## this is the vertex …

Game Development opengl
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Member Avatar for GDICommander

Hello, everyone! I'm starting to learn OpenGL and I have a problem with linear transformations. The program is very basic: I want to draw 4 squares and make them move individually (by doing translations and rotation). I understand that I need to stock all the transformation in a matrix, so …

Game Development opengl
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Member Avatar for Cronicle8

Good morning, So i was finally able to solve all the errors in my game, but now i can't seem to get a Motion Detector to work using Aforge, so far i've got: private void device_NewFrame(object sender, AForge.Video.NewFrameEventArgs eventArgs) { tmpImage = eventArgs.Frame.Clone(Rec, PixelFormat.Format24bppRgb); Bitmap image = (Bitmap)tmpImage.Clone(); //BitmapData bitmapData …

Game Development webcam
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Member Avatar for claywin

Hello everyone, I have a quick question! I've been program a little heavily lately on my first game in c++ and it got me thinking, how are you supposed to share your game as a closed source project? Thanks in advance!

Game Development c++
Member Avatar for mike_2000_17
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Member Avatar for dan_code_guru

Ive just recently switched to visual studio c++ express. I am Creating some shapes with dx9 and i came upon this problem with my indices: error C2064: term does not evaluate to a function taking 24 arguments here is the code where i am getting the error: [ICODE]short indices[100]; indices[100] …

Game Development c++ visual-studio
Member Avatar for dan_code_guru
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Member Avatar for dancks

Background, I want to install allegro on the iMac 10.6.8 after my macbook crapped out. It didn't compilers installed whatsoever, so I had to find Xcode at a seedy 3rd party site because apple no longer supports Xcode for 10.6. It came as a binary, simple install didn't give me …

Game Development apple c++ gui
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Member Avatar for Mbot

Hey, I am having some difficulty drawing my lines correctly using flash.Box2D. The fault isnt with box2D, rather with my math. I attached a swf with the basic engine as well as some angles drawn on it. Why doesnt the lines want to draw correctly for anything greater than +-40 …

Game Development flash
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Member Avatar for kendaop

Hello everyone! I'm making a game where players build walls and move their pieces to try to be the first player to reach their target square. Essentially, it's a checkerboard, and players can build walls on the segments between adjacent squares to impede their opponents' movement. The one catch is …

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Member Avatar for vinnitro

I want to create a game on my own. But I dont know which products I should use I have downloaded Engine001. But are they great enough. I dont have any knowledge about game creation & just need to make an easy game on my story just thought that what …

Game Development
Member Avatar for Dasttann777
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Member Avatar for javaa

Hello ,,, i'v started learning Game programming with java before 1 week and now am developing a drag and drop game , and am having a trouble with MouseListener and MouseMotionListener / drag and drop methods / i just wrote a simple code i'v seen on web but i had …

Game Development gaming
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Member Avatar for markbautista19

can you help me to this code... need mcEnemy follow my mcMain... help pls,., this can be appriciated much.... here's the code enemyTime ++; if(enemyTime == enemyLimit){ _root.attachMovie('mcEnemy', 'en'+enemyTotal,_root.getNextHighestDepth()); _root['en'+enemyTotal]._y = int(Math.random()*Stage.width); _root['en'+enemyTotal]._y = -50; _root['en'+enemyTotal].onEnterFrame = function(){ \\ i dont know what is the problem here this._y = mcMain._y …

Game Development gaming
Member Avatar for JasonHippy
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Member Avatar for Labdabeta

A few friends and I made a bet to see who could single-handedly (we defined that as a team of up to 10 people, all of whom must be personal friends) make the best video game over the course of two years. I am planning on making a first-person horror …

Game Development gaming microsoft web-design
Member Avatar for Labdabeta
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Member Avatar for neartoyou

Forgive me if this thread was repost. :( I am a novice in database system for game development. Can Mr./Mrs. (Master) in here give me an example of a saving system for game? or it just use a database?(Like SQL?):idea: Like a feature for "Save the Games" and sometimes the …

Game Development gaming
Member Avatar for neartoyou
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Member Avatar for thanatos1

Hey guys, i've been spending some time writing a pokemon clone game in java and was wondering if anyone would like to help me out, it's quite a big project since i'm planning on making it much more than a simple clone, but if you'd like to perhaps help out …

Game Development java
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Member Avatar for ntrncx

I know that there is a sticky thread and i know that maybe i repeating things that already mentioned but i am totally confused. I am interested to study about game programming,i don't study i bought a book and i am near to finish it about c++. i goggled and …

Game Development c c# c++ opengl
Member Avatar for Dman01
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Member Avatar for Raik.48

Hello, I am a project on my hand to develop a 2D game like "contra". I have chosen to use C++ as my programming language. Which will be better for my 2d game SMFL, SDL or ClanLib? I have decided to use ClanLib, but is it powerful or flexible as …

Game Development
Member Avatar for Chuckleluck
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Member Avatar for Peram

When I make an OpenGL game on this computer, it runs at normal speed. If I run it on literally any other computer, it goes really fast, making the games unplayable. Does anyone know what might be causing this?

Game Development opengl
Member Avatar for cahitburak
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Member Avatar for Raik.48

Hello, I have chosen a project of developing a 2d action-adventure game with some rpg elements, in-game puzzles. I have considered developing with C++ and OpenGL. I do not have prior knowledge of these language but I had good grasp on C programming language. For C++ and OpenGL, I have …

Game Development c++ opengl
Member Avatar for Raik.48
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Member Avatar for Aviras

Hello everyone, I'm a java programmer writing a half graphical half text rpg. For the moment I read my data from text files, e.g. Enemies.txt id name hp and so forth. However, I want to make it a little more clear to handle, as in a database format. I can …

Game Development microsoft-office sql storage
Member Avatar for Aviras
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Member Avatar for NoMoreRobots

I'm currently trying to learn OpenGL with the use of GLFW and the Addison Wesley book 'OpenGL Programming guide 7th edition'. Here is one of the first sample programs they present, it is meant to draw a white box. In this example I mixed it with a simple glfw window …

Game Development opengl
Member Avatar for NoMoreRobots
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Member Avatar for c++_fem

Hi, Does anyone know how to animate object so it follows a previously drawn spline? I tried by translating all object vertices by Spline_point[i]-Spline_point[i-1] by frames but this doesn't work. Does anyone have a better idea?

Game Development c++ opengl
Member Avatar for c++_fem
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Member Avatar for Slyvr

I just added a pause button to my game, using most of this code: [URL="http://msdn.microsoft.com/en-us/library/bb195026%28v=xnagamestudio.31%29.aspx"]http://msdn.microsoft.com/en-us/library/bb195026%28v=xnagamestudio.31%29.aspx[/URL] For some reason it changes the Window.Title to "[GameName] - Paused" and even though it's unpaused it still says paused in the title. I never told it to change the title so I guess it …

Game Development
Member Avatar for Akill10
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Member Avatar for csb4622

I'm not sure if this is the right forum or not, but I have been trying to compile some example code from [I]Game Coding Complete 3rd Ed.[/I]. The project uses LuaPlus for scripting and it also makes use of the Boost Library. Both of these seem to have a namespace …

Game Development
Member Avatar for packerx
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Member Avatar for great_learner

Hi guys, I have to give proposal of my final year project next week. I am interested in game development and very much inspired from games like nfs and counter strike. I know i cannot develop games like them But the thing here is that i dont know any thing …

Game Development
Member Avatar for great_learner
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507
Member Avatar for dan_code_guru

I tried to use the code on MSDN to create Rawinput but i kept getting this error: RAWINPUTDEVICE was not declared in this scope. I am writing in c++ and direct x and i am using Code Blocks [ICODE] void RawInput(void) { RAWINPUTDEVICE Rid[2]; //keyboard Rid[0] .usUsagePage = 1; Rid[0] …

Game Development c++
Member Avatar for sfuo
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252
Member Avatar for kartik14

Hi, Is there any way to "clear" work space in Lua similar to the [ICODE]clear [/ICODE]command in Matlab ? Thanks !!

Game Development
Member Avatar for kartik14
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181
Member Avatar for evilguyme

hey guys! i was just wondering all these large games make use of footholds to make a character stay is there any way in C++ to make simple footholds? im making a stick platform game and am tired of using collision checking to make it work all the time for …

Game Development
Member Avatar for evilguyme
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98
Member Avatar for gunbuster363

Hi all, I have been started to learn game programming for some weeks. I want to make a simple 2d game first, as a start off. but I come across some trouble~they are: I tried C++: allegro : maybe too primitive and old? Irrlicht: 3d rendering concept too complex for …

Game Development adobe flash iphone objective-c
Member Avatar for maninaction
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196
Member Avatar for TheNinjaForce

I want to make a game in flash but I have no clue to start, I need a step by step tutorial, can someone help? ps: I would prefer to make a rpg.

Game Development adobe android-development flash
Member Avatar for sothostha
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160
Member Avatar for TheNinjaForce

I wanted to follow this tutorial but the first step was confusing. I looked ahead to see if the whole thing was too advanced for me and I am pretty sure that I can handle it. This is the part i'm stuck on: "Okay, so now we're going to get …

Game Development flash
Member Avatar for Sodabread
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205
Member Avatar for faroukmuhammad

Hi guys, I was requested to makes a 3D house plan, which a user can be able to move about in, using the keyboard or mouse. Like in games. I'm relatively good in Carrara, VB and C++ but I'm new to game programming. :S I need your help on how …

Member Avatar for Victormarques
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321
Member Avatar for faroukmuhammad

Is there a software that can convert [B].max[/B] files to [B].ojb[/B] files? Where can I find one?

Game Development
Member Avatar for Sodabread
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591
Member Avatar for Slyvr

I have 2 classes. One get/set BlockData, and one main class that loads,draws,updates. I have a big list of public Texture2D types that I have in the main class. I need blockdata to be able to get the texture2d types for each block and send it back to main...but blockdata …

Game Development
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Member Avatar for Oneryavuz

i was trying to learn unity and i wanna write c# scripts but when i write unity functions its color turns to cyan and when i move mouse on this cyan words it writes in tooltip for example (class UnityEngine.transform) the vs2008 recognize but cant use :D i used vb …

Game Development
Member Avatar for Oneryavuz
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128
Member Avatar for Slyvr

I just started teaching myself some basic things with this, but the simplest shit like strings seems impossible. Does anyone know any good sources, tutorials, or anything that might help me more? As an example...I wrote this code to tell when a control button was pressed: [CODE]//ProcessKeys int key; string …

Game Development
Member Avatar for Slyvr
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227
Member Avatar for ivan3510

Hi! Can somebody help me? I want to add text, but I can't. I saw some examples, but when I wrote them in my code, it returns error. Here's the code (Win32, directX, c++): [CODE] #include <Windows.h> #include <WindowsX.h> #include <d3d9.h> #include "D:\\Program Files\\Microsoft DirectX SDK (June 2010)\\Include\\d3dx9.h" //I don't …

Game Development storage
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86
Member Avatar for Labdabeta

I am looking to make a 3D game, I have made plenty of fun ones in 2D using SDL but have yet to attempt a 3D (fps style) game. Does anybody know either a way to do 3D with SDL, or some other similar or easy to use library that …

Game Development gui image
Member Avatar for dvidunis
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249
Member Avatar for NewOrder

i am going to start learning Android next week, and i was curious about it animation capability. can i put 3d Max, Maya or flash animation? what animation program is best to use, i am thinking to make games for the platform

Game Development android android-development flash
Member Avatar for NewOrder
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145
Member Avatar for dspjm

For example, I want to write a minesweeping. I know the interior algorithm, but I don't know how to start creating a gui. How should I get started? Thanks.

Game Development algorithm gui
Member Avatar for JamieLynnSEO
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247
Member Avatar for WASDted

If anyone is interested in attending/covering GDC on behalf of DaniWeb please contact our editor-in-chief, Eyal Akler at [email]eyal@daniwebmail.com[/email] You must have plenty of experience in Game Development and good reporting / interviewing skills. [url]http://www.gdconf.com/[/url] [ATTACH=left]18963[/ATTACH]

Game Development
Member Avatar for WASDted
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333
Member Avatar for saad749

I have recently started learning Object oriented programming and design. I had made a small program using the procedural design to move a block after selecting it in XNA. I then tried to make the same program with an Object centered Design, but I am not able to make it …

Game Development
Member Avatar for saad749
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140
Member Avatar for eskimo456

Hi there I have made and run several different graphics programs and applications. The applications I have made so far always use the full processor and graphics card available. The game for instance may run at 5000fps or some really high number. I am assuming this is not how games …

Game Development
Member Avatar for eskimo456
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153
Member Avatar for Pinchanzee

I'm looking to create a 3D environment for an escape-the-room game that I'm making with Flash. I'm hoping I'll be able to do it with the 3D features of Adobe Illustrator but am unsure. I need to be able to move the view-point angle in the pictures to take the …

Game Development adobe flash image
Member Avatar for Pinchanzee
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332
Member Avatar for C++ Obliviator

I'm creating my first FPS game, in MS Visual C++ 2008 Express Edition with Dark GDK. I've created a level and so on, and now I'm updating my enemies. My ninja enemies have different .x files for different states, example: one for idle and one for attack. I can't manage …

Game Development
Member Avatar for Kiaurutis
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238
Member Avatar for skorm909

I'm making a simple text RPG game that I will later (once i get the code running well in the text version) put it to graphics and so on. Basically what this code is doing is, there's a monster that the user just killed. based on that monsters level that's …

Game Development c++ gaming
Member Avatar for sfuo
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226
Member Avatar for louiscos77

Hi guys, I'm planning to make a car game & for that I'll use Microsoft Visual C++ 2010 for programming, directX 10 for the graphics, & Nvidia PhysX engine for the physics. The problem is that I can't find any tutorial of directX and Nvidia PhysX, I only find of …

Game Development c++ display opengl
Member Avatar for louiscos77
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559

The End.